Transfer Charge: Move charges from one power source to another source of the same type. ![]() Token Spell: Perform simple magical effects. Telepathic Message: Send a short telepathic message and hear simple telepathic replies. Stumble: Cause a creature to become off-target and move at half speed for one round. Stabilize: Cause a dying creature to stabilize. Quick Change (Galactic Magic): Adjacent creatures who are unaware of your true form are flat-footed until the beginning of their next turn. Psychokinetic Hand: Telekinetically move an object of 1 bulk or less. Mending: Restore 1d4 Hit Points to an object or construct. Measure: Learn the measurements of creatures and objects in an area. Magic Mark: Place a visible or invisible mark of your choosing on a creature or object. ![]() Injury Echo: Deal 1d6 bludgeoning, piercing, or slashing damage to a creature. Glowing Wall: Create a plane of colored light. Ghost Sound: Create minor illusory sounds. Precog Spells 0-Level Climate Adaptation: Protect a creature from extreme heat or cold.ĭaze: Humanoid creature of CR 3 or lower is dazed.ĭetect Affliction: Determine whether a creature or object has been poisoned, is diseased, is cursed, or is suffering a similar affliction.ĭetect Magic: Detect spells and magic items within 60 feet. Mystic | Precog | Technomancer | Witchwarper
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